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Aseprite frame rate
Aseprite frame rate













aseprite frame rate

After troubleshooting for a few hours, I copy pasted a segment from an Adobe forum that was supposed to fix everything and it kinda worked. Replacing the cursor didn’t work at first and only made the x and y values of the bident multiply strangely throughout the canvas. Unfortunately, despite all the work this of the project didn’t exactly work out. Swapping the cursor supposed to be super easy. I’ve heard this called many things including hitbox, hurtbox and objects masks I personally refer to them as masks and use them all the time in my personal work.Īfter the buttons were completed, I really thought I was home-free. In Smash specifically, surveying each frame of an attack allows you to see the hitboxes where the attack would connect with an opponent and how it changes frame by frame.

aseprite frame rate

I got the idea from looking at frame data in fighting games like Capcom vs Street Fighter or Super Smash Bros. Instead of using the figures of both as buttons, I used what my professor described as a “hack” and made shapes that encompass both figures and used those as buttons. I used my previous knowledge gained from the Exercises to make start and stop buttons out of Sisyphus and the boulder. I set the frame rate at an earnest 12 fps and placed a flatten image of each frame from working on Aseprite. Working in Animate was a complete breeze in comparison. I’ll say, it’s pretty nice to look at in the end. I hated this so much but I couldn’t just quit halfway through. Half of the time spent on this project was dedicated to drawing this dumb rock. When I got to the boulder, I realized I had to make 16 large unique sprites that cannot be simply rotated because of the way I drew the lighting and distinct shape of the boulder. This decision at first, seemed very sensible and worked well for all the layers except the boulder. Against my initial wishes of a clean and painless experience, I decided to double the size of the canvas from 96圆4px to 192x128px, double the frame count from 8 to 16, and double the frame rate. It didn’t need to look perfect but this animation to me was not satisfying enough to look at and my pride would not allow this to be the final product. When it was all done, I thought it looked unpleasantly choppy and was at an more unflattering frame rate. I copy and pasted all the other frames to make the total eight and made an eight frame loop for the boulder. After that, I made a simple four frame walking loop for Sisyphus, but the boulder was a large object that would look so too unnatural making complete revolutions in four frames. I copied that initial piece over horizontally to fit across the canvas and made a choppy four frame loop.

aseprite frame rate

The slope of the hill is ¾, so I broke the hill into 16x16px pieces and moved it three pixels downward and four pixels leftward. The background layer was always meant to be static, instead the illusion of motion is going to be provided by the hill looping backwards while Sisyphus and the boulder remain in place while appearing to be moving forward. Picking right up, I animated the small sketch layer by layer. I drew a small sketch in Aseprite as well.

#Aseprite frame rate software

Immediately, I realized learning new software may lead to many roadblocks that will prolong completion, so I skipped out on using Animate for animation and used my weapon of choice for animation, Aesprite, instead.

aseprite frame rate

I drew a sketch plotting out the layers and elements of the animation in my sketchbook. The cursor, replaced with the Bident of Hades, will be the diegetic element starting and stopping the boulder as if the user were Hades himself tormenting Sisyphus even more. This makes sense because Sisyphus can’t ever stop pushing the boulder or it will roll to the bottom of the hill, so he can only stop and eventually keep going. Instead of a pendulum and switch, which are ostensibly stop and go buttons, I will replace it with Sisyphus and a boulder. I needed a looping action that has a reason for stopping and starting when the cursor clicks on it. Upon reading up on the project and trying to find a way to complete in a timely way that won’t completely exhaust me, I was fixated on simply swapping elements in the “Manray” example. Okay, I admit it’s very dramatic to compare one’s perfectionism to a Sisyphian obstacle, but see it was only a segway into the concept of this project. I’m afraid I might be eternally cursed or something. My annoying inclination towards ironing out details and spending days perfecting little things most people wouldn’t notice reared its ugly head despite how much I warred with it and beat it back. Good news, I managed to scale down a bit more on projects! Bad news is that it wasn’t as much as I would’ve liked.















Aseprite frame rate